Better way to sit player in chair? Collision?

Alright, I setup Two-Bone IK nodes inside the animation blueprint and set the end-effectors to move to the location of the sockets I put into the chair’s static mesh. So far this method works quite well!

All I need to do is figure out a way to smoothly transition to the IK position (as the character instantly teleports to the location and back at the moment) and move the collision capsule out of the way so the AI don’t get stuck.

Thank you!