Better way to add text to a inspect system

Hi,
I tried the solution below. Maybe not the best one but it seem to work. If anyone has a more effective workflow and willing to share am happy to see comments.

The idea was to first spawn actor in world and then dynamically add widget component to each spawned actor. Then create and set 2D widget to each widget component, and also set it’s properties.

The created 2D widget will have two text var (exposed on spawn), which will have the public text var plugged in to.

Thanks!