# Better Reference Explorer | Editor Plugin available on FAB 

**URL:** <https://forums.unrealengine.com/t/better-reference-explorer-editor-plugin-available-on-fab/2727998>\
**Category:** Showcase\
**Tags:** unreal-engine, plugin, fab\
**Created:** [June 11, 2026, 1:47pm UTC](https://forums.unrealengine.com/t/better-reference-explorer-editor-plugin-available-on-fab/2727998 "2026-06-11T13:47:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![CreaTech\_Unreal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CreaTech\_Unreal](https://forums.unrealengine.com/u/CreaTech_Unreal)\
**Post date:** [June 11, 2026, 1:47pm UTC](https://forums.unrealengine.com/t/better-reference-explorer-editor-plugin-available-on-fab/2727998/1 "2026-06-11T13:47:46Z")

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### BETTER REFERENCE EXPLORER

**Dive into every asset connection. Instantly.**

 ![Better Reference Explorer on FAB](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/a/a/eaa7bc2bd05aa229a507b5068c84739e86c19970.jpeg)

Get it on FAB: [Better Reference Explorer | Fab](https://www.fab.com/listings/ba499036-2ece-4aa1-b315-8e010bf2789b)  
Plugin Overview: [https://www.youtube.com/watch?v=zd-J-Ko9aMg](https://www.youtube.com/watch?v=zd-J-Ko9aMg)  
Documentation: [https://saladgamer.com/createch/](https://saladgamer.com/createch/)

**Better Reference Explorer** helps you uncover asset references and dependencies in a smarter way, including the exact property chains that connect them.

Right-click any asset in the _Content Browser_ and open " **Better Reference Explorer"** to trace references with precision.

- Search and find references through components, sub-objects, graphs (Blueprints, Behavior Trees, Materials…), User Defined Structs and Enums, GameplayTags…
- Full support of Blueprint, Anim Blueprint, Behavior Tree, Material and Niagara graphs: locate the exact graph, node, and pin that creates a reference, then jump straight to it.
- Supports C++ classes: right-click on any C++ class and find other classes and Blueprint assets that inherit from it.
- Find references not listed by the built-in _Reference Viewer_: C++ Parent Class, or Blueprint local variables referencing GameplayTags.
- Inspect the first property chain or all property chains between assets.

Thank you!  
CreaTech

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**Author:** ![InfiniteSkyGames](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/infiniteskygames/32/1131944_2.png) [@InfiniteSkyGames](https://forums.unrealengine.com/u/InfiniteSkyGames)\
**Post date:** [June 26, 2026, 1:25am UTC](https://forums.unrealengine.com/t/better-reference-explorer-editor-plugin-available-on-fab/2727998/2 "2026-06-26T01:25:49Z")

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Great stuff - Any support for 4.27?
