Hi!
After using reality capture extensively i have noticed that alot of my uvmaps that the program generates are still (it did get alot better from the release candidate to the beta) not using available the uv space very well. Sometimes the space is 1/8th of the actual space of the texture sheet, forcing me to up the resolution of my texture to sizes that makes the process a lot longer and file size incredibly large.
Because the models im working with is usufally close to 70 million tris and i dont want to simplify them, i cant take the model into another program to uv map as any other program to my knowledge simply can not handle those sizes and uv map at the same time.
It would be really good if we could see some improvements to the uv space usage. Some quick points of what that would be:
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After UVing in RC, a quick “Layout” button that lays out all the shells evenly sized across the entire uv space instead of stacking them at the bottom. This could/should be done automatically after the unwrap process is done.
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More Unwrap options such such as planar or automatic box projection mapping (with amount of angles adjustable)
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A way to view the UVmap after the process, just like in other 3d packages.
This would really help bring up the quality in the textures that the program creates with smaller texture sizes needed!
Regards
//Pontus