Would love to see some good workflow between these two software when it comes to importing animated cameras along with their animated FOV’s/Lenses.
Currently the integration is very bulky and getting FOV or Lens animation into sequencer is a manual task which results in animating yet again the FOV manually inside UE4. Also the lens almost never matches up 100% with the framing in Max, I don’t know what it is exactly but i constantly find myself eyeballing the lens again inside UE4. It seems the values in Max and UE4 are different?