Better Camera Integration between 3ds Max and Ue4 also Sequencer

Would love to see some good workflow between these two software when it comes to importing animated cameras along with their animated FOV’s/Lenses.

Currently the integration is very bulky and getting FOV or Lens animation into sequencer is a manual task which results in animating yet again the FOV manually inside UE4. Also the lens almost never matches up 100% with the framing in Max, I don’t know what it is exactly but i constantly find myself eyeballing the lens again inside UE4. It seems the values in Max and UE4 are different?