Better Ball Physic


I want to create a billardgame but that´s not possible to do this with the normal physic because the ball cant stop rolling. Does somebody know a plugin, tool, tutorial or something else what can help me to realize a better physic for a billardgame?

I hope somebody can help me!

I’ve come across this before. I believe the issue comes from the problem that a mathematical representation of a sphere leads to its contact point with a flat surface being infinitely small.

One possible solution could be to add some angular dampening faking the rolling resistance: