Release Version 1.0 has just been uploaded to the gumroad depository and the gumroad page has been updated with a lot more information!
Changelog for this release:
FIX: Set crosshair to hidden on third person mode
FIX: Change post process anti aliasing from TemporalAA to FXAA to stop flickering on object ouline
FIX: Added logic in for Inventory Bags (somehow forgot to include this FACEPALM)
FIX: Changed book pickups to support multiple lines of text. Uses array, so could easily be connected up to a datatable with a little work.
FIX: Fixed issue with stacking in inventory not working due to default chest item struct values of 0 instead of 1
FIX: Fixed all example pickup settings
CHANGE: Changed method of detection for items in inventory being in hotbar already to be more reliable and inclusive
FILE ADDITION: Added placeholder art for Key, Bag and Book item (waiting on my artist to be free for actual art)
FILE/FOLDER STRUCTURE: Restructured example pickups into new folders due to increased number of examples
CLEANUP: Cleaned up and commented blueprint logic for DumbZombie AI
COMMENTS: Various blueprint comments added where appropriate and missing
There WILL be a very minor update in the next few days changing around the example level a bit to demonstrate/inform a bit better than it currently does, but the blueprint systems are set now (pending any bug reports and so on obviously). I will now start work on a series of videos and written tutorials (PDFs) that will aid designers in use of the template! Thanks to all of the users who helped out during the beta phase!