Version 1.17 out
1.17 Changelog:
FIX: Fixed issue stopping overencumberance from disabling sprint.
FIX: Stopped fade widget element from not scaling with alternate resolutions.
FIX: Removed empty BeginOverlap function.
FIX: Fixed issue where player warning messages weren’t working.
FIX: Removed several internal debug functions and key bindings.
FIX: Removed secondary level (was only intended for savegame testing - no longer needed).
MINOR FEATURE: Made HUD elements highlight upon critical values (such as 0 stamina, etc.) and health bar flash when player is taking DoT.
MINOR FEATURE: Made feedback messages popup on screen, and over time go away again. Supports multiple messages at once.
MINOR FEATURE: Added function to remove specific items from player inventory (useful for quests, crafting systems, etc.). Function is called In_RemoveItem and allows you to remove item based on it’s class or specific name (so it is useful for removing both standard items and unique items).
MINOR FEATURE: Configurable falling damage added into game. Very simple cheap method.
MINOR FEATURE: Added sound playback on zero stamina condition, player receiving damage condition, and on player death. All configurable.
MINOR FEATURE: Added sound feedback on item pickup, item drop, and item destroy.
MINOR FEATURE: Added option to make the drop command drop items at player’s feet instead of on a line trace. This will cause odd results if pickups have collision/physics enabled!
REWRITE: Cleaned up several blueprints and removed some redundant nodework.
FILE ADDITION: Added several sound files.