So im struggling to find a good way to track changes and feature implementations to my project. The way I do things is in my design document I have a list of variables that I want the programmer to implement in the game, that way I can change things myself and customize/tweak things to my liking without having to have them do it, it looks like this:
This is taken from my design document
VEHICLE ENUMERATION
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VehicleName[String] - [Implemented, Working]
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VehicleID[String] - [Implemented, Working] - The ID is just a hardcoded name for something whose name will change in game by the player.
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VehicleType[Dropdown - Automobile, Seacraft, Locomotive, Aircraft] - [Implemented, Working]
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VehicleIsSiteVehicle[Checkbox] - If checked, vehicle can be bought from the vehicle market but can only be used in buildings and cannot deliver cargo to other cities.
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MaximumAmountAllowedToOwn[Int] - The maximum amount of this vehicle the player can own. A value of 0 means there is no limit. This will mainly apply to special vehicles where only a few exist in the world.
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VehicleCallSign[String] - [New] - This is a callsign for the vehicle, it has to be unique, the player cannot, for example have 2 vehicles with a callsign of A42-363, or whatever they want it to be. - Added 2/9/2020
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Cost[Float]
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VehicleSellValueReductionAmount[Float]
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**ReduceVehicleSellValueAfterDistance[Float] **
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HasInfiniteRange[Checkbox]
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HasInfiniteFuelCapacity[Checkbox]
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VehicleDescription[String]
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VehicleImageSide[Texture] - The side view may be removed if travel screens never come back.
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VehicleImageTop[Texture]
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VehicleTopViewSpriteSize[Float]
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VehicleMaintenanceBuilding[Array] - Vehicles must be stationed in a building to repair parts, this array specifies which building(s) this vehicle must be at.
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BuildingNameOrID[String] - This is probably unnecessary since buildings already have an array of vehicles that are only allowed there.
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VehicleNecessaryParts[Map] - The absolute minimum parts this vehicle needs to function.
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Amount[Int]
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PartNameOrID[String]
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NeededEmployeeJobTitles[Array]
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JobTitle[Dropdown]
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EmployeesAmount[Int]
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ReducePartMarketCostByPercent[Float]
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SlotsUsed[Float] - How many cargo slots this vehicle uses inside of a cargo vehicle big enough to transport it or building/container.
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CanAppearInMarket[Checkbox]
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VehicleWeight[Float] - [New] - Added 3/17/2020
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WeightLimit[Float] - [New] - The max amount of weight this vehicle can carry. - Added 3/17/2020
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VehicleEquipment[Array] - [New] - What equipment this vehicle can have.
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EquipmentNameOrID[String]
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EquipmentLimit[Int]
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CanUseSelfAsEquipment[Checkbox] - This is mainly for trains. Multiple locomotive engines can be attached together or at different spots in the car link. - Should probably find a better way to implement this.
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Accidents[Array] - [New]
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AccidentName[String]
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Accident message[String]
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ReducePartHealthByXAmount[Int]
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ReducePartWearByXAmount[Int]
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AccidentHappenChance[Float] - The chance this can happen while in transit.
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Now there are like 10 more of these lists in the document and also the mechanics and stuff and im trying to find a way to keep track of whats implemented mechanic wise, but also what in the enumeration list above is implemented and weather or not its reflected in the UI. I dont know if anyone else has this problem or not but its really bothering me, is there some software to track feature implementations or something? I use Trello and HackNPlan but I dont want to enter literally over 300 blueprint items onto those sites boards. idk im tryign to get as organiozed as possible here and im kind of struggling.