# Best way to utilise SourceControl with git

**URL:** <https://forums.unrealengine.com/t/best-way-to-utilise-sourcecontrol-with-git/71367>\
**Category:** C++\
**Tags:** unreal-engine, Engine-Source-Code\
**Created:** [August 12, 2016, 10:17pm UTC](https://forums.unrealengine.com/t/best-way-to-utilise-sourcecontrol-with-git/71367 "2016-08-12T22:17:42Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![BarronKane](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BarronKane](https://forums.unrealengine.com/u/BarronKane)\
**Post date:** [August 15, 2016, 9:05pm UTC](https://forums.unrealengine.com/t/best-way-to-utilise-sourcecontrol-with-git/71367/4 "2016-08-15T21:05:48Z")

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No problem! The engine embedded git controls are nice but I like to use the git bash for everything since I have more control. I use bulk git tools like git-fat for large assets (since model iterations can eat monstrous amounts of disk space). I usually put them on a bulk drive in a separate repository with singular backups while I’m working so my code repository isn’t bulky. Just food for thought.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

The officially wiki page for good starting points as well.

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