Best way to trigger an animation sequence from a collision with VR hands (4.26.2)

I have an animation I created and exported it over to UE4. A simple object folding up into a wall. What is the best way to have that animation play when VR hands interact with it, and to play again in reverse to its original position?

I moved the animations to a sequence and that plays. I am imaging Event Play on collision that triggers the sequence?

(4-26)
Thanks

I’m not sure I understand what you want precisely.
This should work though.

Create a BP with the animation.
Create an interface with a function.

Add the interface to the BP.
Create the function for the interface.

In player, when the collision occurs call the interface.

If the interaction is only with the object itself, you can skip the interface.

On the object, you detect overlap, and play the function.

All fairly basic, so I’m really not sure that’s what you are asking for…