# Best way to store a large variety of data into the save game blueprint?

**URL:** <https://forums.unrealengine.com/t/best-way-to-store-a-large-variety-of-data-into-the-save-game-blueprint/1679829>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [February 10, 2024, 8:47pm UTC](https://forums.unrealengine.com/t/best-way-to-store-a-large-variety-of-data-into-the-save-game-blueprint/1679829 "2024-02-10T20:47:57Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![pezzott1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pezzott1/32/1215068_2.png) [@pezzott1](https://forums.unrealengine.com/u/pezzott1)\
**Post date:** [February 11, 2024, 12:07am UTC](https://forums.unrealengine.com/t/best-way-to-store-a-large-variety-of-data-into-the-save-game-blueprint/1679829/4 "2024-02-11T00:07:26Z")

</div>

> [@carmanfer](#):
>
> Visually shouldn’t there be an envelope on the top right of the call node?

It should.

* * *

* * *

This is the concept I think would adapt to any class that needs clock info keeping in mind the goal is to reduce amount of variables in save / load.

![Clock](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/4/a/84a6bb8791e78308cdd5a30b0f297343793d7901.gif)

> **Widget:**
>
> ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/4/2/842363c21ae70668c9a458b49d68feaf0d182eb3.png)

> **GetTime overridden interface function in game instance:**
>
> ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/d/9/5d968772dc534713d2f4cc1da464dec863447704.png)  
> int32 can go up to 2,147,483,647. As seconds thats 596,523 hours, 68 years. If more time is needed than perhaps a float might be a better option. I find this way easier to manage.

Suggestions or alternatives are more than welcome. 🙏  
[testSaveGame\_UE5\_2.zip](https://forums.unrealengine.com/uploads/short-url/kjRtBeqCVU6SbNfUmgdhac7XHOK.zip) (1.9 MB)

* * *

Also there is this: [DateTime + Timespan no longer working in UE5 😠 (works in UE4) - #2 by Everynone](https://forums.unrealengine.com/t/datetime-timespan-no-longer-working-in-ue5-works-in-ue4/1242752/2)

---

_[View the full topic](https://forums.unrealengine.com/t/best-way-to-store-a-large-variety-of-data-into-the-save-game-blueprint/1679829)._
