Best way to render clouds

Hi guys,

i’m looking for a way to create some clouds for my game. I cannot rely on the volumetric clouds system that is implemented in unreal since n my game i have multiple spherical worlds. So i was thinking on making them from scratch using a volumetric material or a Niagara system, but i don’t have a lot of konwledge when it come to these things, so i was wondering wich was the best option in term of performance and visuals. i wasn’ t aiming of anything too much complicated, my goal would be to reach this kind of result showed here: https://www.youtube.com/watch?app=desktop&v=CtJTBrpKHaM&themeRefresh=1 any help is much appreciated! :slight_smile: