What would be the best way to play one off-animations such as fire recoils or hurt animations in AnimBlueprint?
I’ve tried making specific states for it but it doesn’t work very efficiently or as tight as I would like, as they are really “states” but more like an instant thing that just happens once.
I would also like to hook these things up so they play according to fire rate/per hit. So the recoil animation would restart for every bullet fired for example.
I found in a UE4-stream from Epic that they do these things in code in Fortnite (at least when that video was made), does anyone know if these are possible in AnimBlueprint?