Best way to package a dedicated server?

Hi all,

I’ve successfully built my dedicated server, and now i want to run it on a virtual machine so i can test network connectivity a little better. But copying over the server files results in errors, copying over the entire project results in errors… it seems to want me to have the engine source code available just to run the server.exe file?

There has to be a better way than this. Has anybody successfully packaged and run a dedicated server anywhere other than their build machine? And if so, how?


Hi Almight_gir

If I understand you correctly, the answer to this can be found in the following thread:

Running UE4Editor.exe as dedicated server with ShooterGame demo results in a crash

-Steve H.