Best way to make my level procedurally curve?

I’m guessing I’d have to use splines, but I just want make sure I know the easiest way of making my level curve like in subway surfers. Subway Surfers Gameplay PC HD - YouTube can someone explain a specific way of doing it?

Vertex deformation with WPO

https://forums.unrealengine.com/development-discussion/rendering/19635-how-to-create-a-vertex-shader-similar-to-subway-surfers

nice one !