Hello.
I’m working on a prototype, as a hobby project, I’m still somewhat new to unreal, and I was wondering, what is a good way to store level sections, to then load them into the scene, when needed? (Of course unloading the sections that isn’t needed anymore).
I was thinking of doing a linear game, kinda like how the Half-Life games does, where the next part of the level loads, when the player reaches a certain point (though I was hoping I could hide the loading a bit better, somehow)
I was hoping people here would know a good way to do this?
Or is this idea of loading it into the same scene just a terrible idea?