Best way to learn UE4 with C++?

A long time ago, when the Unreal Engine was fresh, that is 4.1, I chose to recreate a very simple 8-bit game of the era, the first choice was the game“ Asteroids ”. I made it and then I made the following very simple game: pacman. In the 4th mini-game, I decided that this was enough.

Then there was a year of struggle to rise to the “comfortable level” plateau for unrealistic projects. I felt too strong, too fast, and I jumped into multiplayer, it was pretty messy. At that moment, I kind of knew the whole drawing API, so I decided that the time for C ++ was unrealistic.

I recently discovered (more precisely, I was told in this forum) that C ++ does not work well with unreal animations and that I need a blueprint “glue” layer between C ++ and grids.

Short version: - choose a very small project that you want to create, something slightly larger than the original template, however do not use a template, start from scratch - divide this project into separate tasks, writing them on paper will help - do anything in your project every day, even if it’s renaming variables or decorating that spaghetti code, you have to do something every day, otherwise you will lose interest - when you get stuck searching for tasks on Google or ask here - repeat until you are ready to more serious things, because for every small and silly game, you might think you know how to complete every small task. You can also go to https://assignmentbro.com/us/buy-assignment service where I solve many problems related to study.

ps. Creating unrealistic animation drawings without the knowledge of drawings can be quite difficult. Creating levels for unrealistic ones without blueprints is again suboptimal, you can automate many things, and without blueprints you have to do it all manually. So study the blueprints first.