# Best way to import a gun?

**URL:** <https://forums.unrealengine.com/t/best-way-to-import-a-gun/487385>\
**Category:** Character & Animation\
**Tags:** gun, unreal-engine, fps, question\
**Created:** [August 13, 2021, 1:22am UTC](https://forums.unrealengine.com/t/best-way-to-import-a-gun/487385 "2021-08-13T01:22:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![cody0033](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cody0033](https://forums.unrealengine.com/u/cody0033)\
**Post date:** [August 13, 2021, 1:22am UTC](https://forums.unrealengine.com/t/best-way-to-import-a-gun/487385/1 "2021-08-13T01:22:12Z")

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So, I made a gun 3d model, and that gun has separate meshes for each part - slider, trigger, etc. - and I want to know if it will work with Unreal if I animate the parts and then import the animation, or if I need to make an skeleton.

-Thanks

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 13, 2021, 7:19am UTC](https://forums.unrealengine.com/t/best-way-to-import-a-gun/487385/2 "2021-08-13T07:19:10Z")

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Take a look at

> **[FPS Weapon Bundle in Weapons - UE Marketplace](https://www.unrealengine.com/marketplace/en-US/product/fps-weapon-bundle)**
>
> 7 weapons and 4 attachments optimized for FPS.

it probably takes a pretty standard approach.

Skeletal mesh features quite prominently.
