My game needs a lot of medium size volumes in which the player should be able to enter. In UE3.5 we had fog volumes which were a bless.
While we are still waiting for epic to make them… I decided to try and make something I can use.
I need the fog effect to stop at set point and particle fog clips out of that box.
Do you have any ideas ? I don’t want to trigger Post processing when I enter the volume , and I want the fog to be contained .
My implementation looks good on the outside BUT
When you enter the mesh nobody’s home