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Best Way To Handle A Very Specific Situation

I’m fairly new to the game development side of programming and I’m working with UE4 to get my feet wet. This is a very specific and relatively small design detail but I want it to feel good.
In a basic top-down camera rpg with mouse aim the player has the ability to grab and move objects. I’m doing this with the Physics Handle Component.

The very specific problem I have is, when attempting to move toward the grabbed object when too close (hitboxes touching), it prevents the player from moving forward because the Physics Handle only updates when the player moves.

I can think of a few ways to get around this but want to hear what everyone else thinks.