# Best way to do triplanar projection on landscape master materials?

**URL:** <https://forums.unrealengine.com/t/best-way-to-do-triplanar-projection-on-landscape-master-materials/2399793>\
**Category:** World Creation\
**Tags:** unreal-engine, editor, Rendering, question\
**Created:** [March 19, 2025, 2:03am UTC](https://forums.unrealengine.com/t/best-way-to-do-triplanar-projection-on-landscape-master-materials/2399793 "2025-03-19T02:03:38Z")\
**Posts on this page:** 1\
**Showing post:** 25

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**Author:** ![Frenetic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/frenetic/32/1142542_2.png) [@Frenetic](https://forums.unrealengine.com/u/Frenetic)\
**Post date:** [March 19, 2025, 9:55pm UTC](https://forums.unrealengine.com/t/best-way-to-do-triplanar-projection-on-landscape-master-materials/2399793/25 "2025-03-19T21:55:13Z")

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He does have some valid concerns vs static-meshes, eg: ‘freezing’ section of the landscape as a static-mesh, there is a plugin that helps: [Landscape Mesh Builder - Free UE5 Tool](https://forums.unrealengine.com/t/landscape-mesh-builder-free-ue5-tool/2092272)

I still like plugging away, but I am also not a hardcore-dev, I noodle.

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