Best way to create an extreme amount of a simple dot?

In this small project I’m working on (mostly for fun) I need to create hundreds of thousands or even millions of a simple dot. Right now I’ve been using an HISM setup but experience lag creating new instances past the 1M mark. I’ve tried Niagara but I’m not very good with it and can’t seem to spawn more than 2k particles without severe lag.

What I would really like is something that functions like a HISM but instead of spawning meshes it spawns a 2D sprite that always faces the camera. Each instance doesn’t require a full transform either, just storing a location would be perfectly fine. Does something like this already exist or has already been done?

It really does sound like you’ll want to get Niagara going.

It should be able to do hundreds of thousands of particles, at least, with GPU simulation, so “lag” after 2000 means something’s mis-matched in the settings.

1 Like