Hi, I am using a behavior tree MoveTo Task to move an AI character, however while the character is rotating it does not change its speed, giving the impression it is sliding on the floor. I want to reduce the speed during rotation and restore it when rotation is done. I fully control the rotation of this character with custom code (not using the automatic rotation flag in movement component). I have found plenty of ways to control the speed, problem is to find the most appropriate one for what I need to do (using UCharacterMovementComponent):
- I may control the character max speed and max acceleration
- I may use Braking Deceleration Walking (didn’t try)
- I may use AddForce()
- I may update RequestedVelocity vector
- I may use ApplyVelocityBraking()
- other?
What would you recommend?