Best way to Blend from any animation to death animation?

Hi all,

Just wondering if anyone can point me towards the best way to setup my character with regards to blending from any animation to a death animation.

Currently my character has a whole series of animations that are triggered from a behaviour tree (see the picture below) using the “Play Animation” node.

I am currently working on adding a health check service that will check whether the character’s health is zero and if so blend from what ever animation is playing into the death animation.

Is this still possible to do using my current setup or do I need to do something like create an animation blueprint to control all of the states for the character and set up every single blend manually?