So far, I’ve done all of my animation in matinee and timelines - haven’t imported animations yet. I’m confused about best practices for doing so (or the fundamentals, really.) I’m working in MODO.
For something like a simple bifold door, what would be the best approach? Generally, do you want to import animations or do them in engine with matinee/timelines (given the option)? Which is the least resource heavy?
I figure I can import each section of the door into UE4 as a separate mesh, parent one panel to the other - and animate rotation so that they fold in on themselves (it could go smoothly or require finessing to keep it folding on track). Or I could create a skeleton in MODO, animate the door fold and import it in. Which would you do?
Finally, if I was going to animate in MODO without a skeleton, would I have problems importing the animation into Unreal? (And do transform effectors count as bones?)
Thanks!