Hey all, I am making a small horror puzzle game which you can find more information on my blog via my signature link (http://www.hawkeyegamedesign.com) at the end of my posts. This is a senior thesis final school project that will take 1 year to complete. I finished my graybox level of the environment. It has multiple floors: main floor, 2nd floor, and basement floor. I want the player to be able to walk out and into the building, look out the window and see the environment. What is the best approach on making the terrain? I want to create a forest that makes the facility building hidden in. I realized that using the UE4 terrain tool will create a terrain that intersect with the building (main floor and basement floor) which is not ideal, correct me if I’m wrong. I also read about Solus Project UE4 free videos on making a modular terrain with a special UE4 material function that makes overlapping geometry textures merge together seamlessly. I am also interested in vertex painting as well and level streaming (not 100% what level streaming is).
So what is the best way to create my forest terrain? UE4 terrain tool? Manually modeling it in 3ds Max/Maya to create a modular kit?
Here’s some screenshots of the graybox environment level to give you a clearer idea of what I’m talking about and wanting to achieve.
Unlit view of Whole Facility outside:
Lit view far view of whole building showing multiple floors:
Main Floor to Basement Floor Stairway:
Main Floor Hall:
Wireframe Front View:
Basement Floor Hall: