Best way of tracing for bullets?


I was curious what is considered the “best” way of tracing for insta-hit bullets, regardless of game type.

I’m considering using by Channel and setting up a new channel just called “bullets” and set that per obejct type (static mesh), etc. Or is it better to use something that already exist (within channel or object type). I was trying Visibility, but that doesn’t hit on pawns or characters, which is well… enemies.

Appreciate any and all advices.

Thank you,