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best way destructive tree

I try make interactive tree like game crisis for example palm, if i shoot branch fall down, what technique use? bone mesh, slice procedural mesh or somthing else?

nobody show me direction?

Its a vague question with a ton of approaches is the reason why, but, look into chaos physics, it likely will work.

Thx, I thing about this but there is not manual selection slice point on mesh only auto generate or maybe I wrong? I know is vague guestion but i need advice from veterans blueprint how you will make this?

I have no idea, I have not used chaos physics in the past.

so nobody help me?