Hello UE4 forums.
Still very new to UE4, however I’m looking for the best solution to call certain parameters for NPC’s and objects within the world.
I am using a single level 2.5D scroller. Basically the game is set in an elevator, when the wave of enemies is cleared, the elevator moves down a level, this is just the background scrolling and recycling for the next level.
I intend to have 100 levels in total, so that will be 100 levels with different enemies and objects spawned in for each level.
I am trying to find the best way to store and call these settings for each level.
Thank you for taking the time to read my post.