Best Practices for Root Component Assignment

Hi all!

I am making an Oregon trail type game where you click to move a pawn to different locations. I want the locations to inherit from the actor class, but I am unsure what the root component should be.

I know I need some kind of collision box to detect when the player comes close, and I will need multiple static meshes to create a little town, but what should the root component be?

Is it standard or best practice to just have a scene component be the root component, so I can scale and manipulate child static mesh components?

Thanks for any help you can provide!

If anyone is curious of what to do, it seems like the USceneComponent is a good “dummy” root component!

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