I’ve been struggling with this for a long time with our game. 100 player online shooter.
We are currenlty using mesh particles for shell ejections, but without any impact audio for the shells.
Do you guys have any ideas on how to solve the issue for having impact sounds in physmats for shells when they collide with something?
I’ve been told by our programmers that it would be performance heavy, but there are a number of games out there that has sounds synced to impacts of empty shells hitting different materials. Like BF2, Red Orchestra games etc.
So another idea would be to “fake” the impact sounds and set some random delay with traces of the surface they hit. But that seems just lame.
What I would want to do is having the ability to get these particles meshes to interact with physmats and then create sounds depending on what type of shell is colliding. Only have 1 sound per collision.
Have any of you succeeded with this? Important thing is that it has to be physmat dependent.
Thx in advance!