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Best Idea ever

when creating a blueprint from a c++ class instead of naming it Myc++class name it c++class_BP

And why is the best idea ever? What does it do?

Or make formatting strings (for this and everything similar) editable somewhere in options.

+1 Good idea. As following Microsoft infested naming conventions for everything is unwelcome: Example
That said, going by the direction Epic are going to complete features, they’ll probably make things worse:

:stuck_out_tongue: