when creating a blueprint from a c++ class instead of naming it Myc++class name it c++class_BP
And why is the best idea ever? What does it do?
Or make formatting strings (for this and everything similar) editable somewhere in options.
+1 Good idea. As following Microsoft infested naming conventions for everything is unwelcome: Example…
That said, going by the direction Epic are going to complete features, they’ll probably make things worse: