- my custom Actor with 4 parameters;
- all this parameters is related to each other (changing value of one will call re-calculation of the rest parameters values);
- each parameter have FSimpleDelegate reacting on Property Value Changed in my Actor Details Customization class;
Idea is: delegates listen for value change in each of custom parameter and calling function for recalculation and re-setting of the rest parameters.
How to avoid redundant re-compute of parameters? I mean to call it once, not 4 times (due every parameter change)?
Can you advise me please a best approach?
This doesn’t affect on performance, I just would make it work by intelligent way
Thank you in advance!