Hello,
Thank you for tip, it drives me to the correct way of thinking :D.I think im nearly to win this. Last to things left for me. So in point (1) it’s decided wherever enemyCharacter see player or not. If yes, i set “roar” value to true . And a enemyCharacter is receiving both player location and target to follow. If no, I’ve put a loop foreach actor. Now, i don’t know how to set foreach in some radius around. Can you give me another tip? Also in getOverlappingActor, what should i put into blue target socket?