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Behaviour Tree Quick Start

Hi All,

Sorry to res an old topic but I doubt that I am the only one having problems…

I have worked through the Behaviour Tree Quick Start tutorial and have a couple of issues.

  1. I can only get the AI controlled npc to follow me if I have the Trace Channel section in the node LineTraceByChannel set to Camera, if I change it to visibility the npc does not move at all regardless of where the player is.

2… The npc never stops following and never returns back to the HomeLocation. Whilst this is quite good for a running man clone I was hoping that the tutorial would work as it states and the npc would go back to its location if I run behind the blocks in the starter level!

Any help appreciated as I’m trying to get to grips with the AI system.

Thanks :slight_smile: