# Behavior Tree switches task rapidly before completing them.

**URL:** <https://forums.unrealengine.com/t/behavior-tree-switches-task-rapidly-before-completing-them/793455>\
**Category:** AI\
**Tags:** Behavior-Tree, behavior-tree-task, ai-controller, unreal-engine, question\
**Created:** [March 18, 2023, 8:05am UTC](https://forums.unrealengine.com/t/behavior-tree-switches-task-rapidly-before-completing-them/793455 "2023-03-18T08:05:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ashutosh\_Sharma](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ashutosh\_Sharma](https://forums.unrealengine.com/u/Ashutosh_Sharma)\
**Post date:** [March 18, 2023, 8:05am UTC](https://forums.unrealengine.com/t/behavior-tree-switches-task-rapidly-before-completing-them/793455/1 "2023-03-18T08:05:54Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/6/1/3618d74e7bb1a031050245405ba0a08567e01247.png)

I have created an AI character with all its components like Tree, Board, Controller etc. So the issue is, sometimes the character switches between these CatJump and MoveTo nodes very rapidly before actually performing the task in the CatJump task. What am I missing ?
