I’ve been following this guide: https://docs.unrealengine.com/en-US/Engine/ArtificialIntelligence/BehaviorTrees/BehaviorTreeQuickStart/index.html
The only one difference in my setup from guide’s setup section is that I didn’t use Character blueprint from 3rd person starter content, I instead created my own (Add Blueprint -> select so that type is
I have bound AIController to be my custom Controller that is extending AIController base class.
For some reason I can’t get any output from
OnTargetPerceptionUpdated or from
EventOnPossess. This is breaking everything that comes after it through the guide I’ve attached.
What could possibly go wrong in this case? (I have tried to look it up, found out that most of the cases you might have issues with
NavMeshBoundVolume, but in my case it’s not)
Thanks in advance, P.
P.S. if it does matter, I’m using Twin Stick Shooter template with starter content.