# Behavior Tree missing Agro Check and RapidMoveTo

**URL:** <https://forums.unrealengine.com/t/behavior-tree-missing-agro-check-and-rapidmoveto/440246>\
**Category:** Blueprint\
**Tags:** Behavior-Tree, task, decorator, unreal-engine, missing, Blueprint, question\
**Created:** [December 29, 2018, 12:17am UTC](https://forums.unrealengine.com/t/behavior-tree-missing-agro-check-and-rapidmoveto/440246 "2018-12-29T00:17:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Fujivobimo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fujivobimo](https://forums.unrealengine.com/u/Fujivobimo)\
**Post date:** [December 29, 2018, 12:17am UTC](https://forums.unrealengine.com/t/behavior-tree-missing-agro-check-and-rapidmoveto/440246/1 "2018-12-29T00:17:35Z")

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Why I don’t have in the list of decorators “Agro Check” and in the list of tasks “RapidMoveTo”?  
I performed the steps in sequence from QuickStart tutorial by Behavior Tree: [https://docs.unrealengine.com/en-us/Engine/AI/BehaviorTrees/QuickStart](https://docs.unrealengine.com/en-us/Engine/AI/BehaviorTrees/QuickStart). True, there is one difference: I originally used the template ThirdPerson instead TopDown template. However, this problem still remains, if you start with a template TopDown.

 ![263537-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/8/f/58fed0a51498d699d27eeb329ab9b1e6e22548c4.jpeg)

 ![263538-2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/1/d/01dbdfdbceab7ede4df9b2e077a8b78d40760c27.jpeg)

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**Author:** ![Evigmae](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/evigmae/32/1187349_2.png) [@Evigmae](https://forums.unrealengine.com/u/Evigmae)\
**Post date:** [December 29, 2018, 12:23am UTC](https://forums.unrealengine.com/t/behavior-tree-missing-agro-check-and-rapidmoveto/440246/2 "2018-12-29T00:23:20Z")

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perhaps those were custom made by the tutorial guy?
