Figured it out. The player can hide inside a cube that blocks visibility. So when the player clicks on the box, I disable player’s collision, then move it inside the box, and reverse that to exit. No need to edit the behavior tree this way.
Figured it out. The player can hide inside a cube that blocks visibility. So when the player clicks on the box, I disable player’s collision, then move it inside the box, and reverse that to exit. No need to edit the behavior tree this way.