Behavior tree for player third person character?


I have a third person character that I control. However, when a boolean is triggered I would like to run a behavior tree for my character (for movements and attacking). I have tried to run a behavior tree (with a controller and blackboard and services and tasks) on my third person character however the behavior tree is always inactive. I am just wondering if it can be done and if yes how?

Thank you for your help.

I’m interested in the same problem. Have you ended up doing it?

Hi Bluemak. If you want to control the animation for your character you should use an anim blueprint. The behavior tree is more for the AI Character.

I never ended up doing it. I am just curious now if it is possible to do it.

But would a behavior tree control a player character?