BeginPlay not fired on clients

I have implicit problem: in my pawn BeginPlay not fired, but only in 90% cases. In most cases fired only on server ( Role == ROLE_Authrity, but not ROLE_AutonomousProxy)

All calls to parent functions are used correctly. What could it be? How can I correct this?
Actor has been spawned on server, but I can’t control them. (also PossessedBy fired correctly on server).
Controller corrupted? Or something else?

Help plz! :slight_smile: