Ok, for the moment I threw away the idea to cook seperate map extensions for the maps. First I’d be glad to have it working for TheIsland.
Here are the steps I did:
- created a new level in TheIslands submap directory
- placed my resource nodes as I did on the test map
- verified to have em on the correct level by toggle the visibiliby of my level in the level browser
- cooked an island extension using my new level and the mods main level file
- cooked the mod
- uploaded to steam
- clean reinstall of the mod via steam (deleted all cached files from the mod)
- tested in local game and on a dedicated testserver
Everything in my mod works, except the map extension.
Is there any other pitfall I should be aware of?
