I have a couple of problems.
I started to make a game and wanted it to be playable in VR (HTC Vive) and with a standard monitor.
So i decided to make a PlayerCharacter and to blueprints which inherit from it. The one for VR and the other for a normal gameplay.
Is this the right technique to support both, VR and normal monitor?
Then I got an other problem.
In my VR-Character the root-capsule is stocked in the center position of my chaperone, even when i am walking around.
How can I attach the root-capsule to my HMD position without moving the chaperone?