I did some drone flights and created a mesh (and point cloud) model of a landscape and I am now trying to get it into Unreal as a landscape and I am having a really hard time.
I have no problems transforming the mesh to a heightmap that I can import into unreal, but there does not seem a way to get the existing texture onto that landscape?
I am also able to bring the mesh into Unreal, but then I hav all kinds of issues with the colission (the character keeps floating above the mesh or falls trhough it after wich unreal crashes).
I spend hours and hours on google and youtube, but I really can not find anything. Is this even possible? Can anybody point me in the right direction?