I made a blueprint deriving from a c++ class.
I try to add a new widget variable when begin play fires, but it doesn’t.
Here is the BP:
when the game starts, it doesn’t print “Hello”…
the code for begin play in the C++ class:
Super::BeginPlay(); gameStatePtr = (AVikingKingGameState*)(GetWorld()->GetGameState()); gameModePtr = (AVikingKingGameMode*)GetWorld()->GetAuthGameMode();
UE4 is binary, ver: 4.7.6-2513093