I’ve been trying to setup some objects to grab and throw for a VR scene with vive. I have a blueprint of a rock with a mesh and a collider to “make it pickable” when a controller overlaps it. The thing is that if I spawn only one rock, when the controller touches the collider the begin overlap event is thrown normally but if I decide to place three rocks together (with all three colliders in contact), then when the controller touches any of the colliders the event is not being thrown anymore. I’ve tried by setting the channels of the collision to ignore all and then set them to overlap again within the on begin event causing the overlap event to throws the first time the collider is touched but then it stops again.
Is this normal? a known bug or something? or maybe is there a way to fix it?