Begin/End overlap triggered continuously when 'Weld Simulated Bodies' are enabled

Hey @Mind-Brain , in theory I need physics, but even if I disable it I get same result:
OnBeginOverlap_v3

For context: when both the white box and the gun are attached to a single skeletal mesh (using SocketNames hand_r and hand_l) with ‘Weld Simulated Bodies’ set to true, I get a constant trigger when the gun enters the white box’s BoxCollisionComponent.

If only one item (either the gun or the box) is attached, everything works as expected.

I think I found workaround:


not ideal, but till find better solution should work