# Becoming fluent in Blueprint

**URL:** <https://forums.unrealengine.com/t/becoming-fluent-in-blueprint/15561>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [November 20, 2014, 12:07am UTC](https://forums.unrealengine.com/t/becoming-fluent-in-blueprint/15561 "2014-11-20T00:07:15Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [November 20, 2014, 4:53pm UTC](https://forums.unrealengine.com/t/becoming-fluent-in-blueprint/15561/8 "2014-11-20T16:53:47Z")

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Hi Prestonator,

It’s always good to dive right in and learn something new! I’ve found that, while working with blueprints, it becomes easier each time you use them to see the flow of logic. If you want to add two variables, for example, it is easy to create a X + Y node of whatever var types you need. If you need additional information or just want to see how other users are tackling specific tasks, take a look at the wiki, it has a ton of tutorials and videos, many of which are specifically for blueprints.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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