I am playing around with the Beam emitter in Cascade. I am emitting from a source and target object and bending the beam. But for some reason the tangent handle of the beam path appears to be also be holding the beam effect (the tangent is the part pointing out from the source and target objects) Any ideas why? I have tried to remove this spikey part but I’ve had no luck.
Can anyone advise how I can remove the tangent spike? See the attached animated .gif to get an idea of what I am talking about.